The editor is under heavy rework with the main goal to enable world editing
A skinner for GlGooey was included and works
The class system is reworked to make it more flexible
The framework is now undergoing heavy changes to accommodate the world editor requirements
A build in debugger is added and step by step starts to work
So quite a bit of work left...
This release mainly was made to remove a few annoying bugs and adds nearly no new features.
All manual updates are highlighted in blue reflecting the changes/additions made.
NsEditor is an editor specific written for the game engine Apocalyx.
The editor supports a rich set of features to create lua scripts and to exchange them directly with Apocalyx. Some special features like in-game navigation and media preview are supported.